Basketball

All games must start on the scheduled date (local stadium time) for bets to stand/have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. There must be 5 minutes or less of scheduled game time left for bets to stand/have action, unless the specific market outcome is already determined. Specifically, for the ‘3x3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime. In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/parlays the selection is treated as a non-runner (returned/void).If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.

  1. The bets on the winner of the match, in which there is an option “draw”, are offered only in regular time, not taking into account the overtimes.
  2. If the match is interrupted until the end of regulated time and not resumed within 24 hours, on all bets on this match, the outcome of which is not defined by the time of the stoppage, a return takes place.
  3. If a match is interrupted less than 5 minutes before the end, all bets on this match remain valid. If a match is interrupted more than 5 minutes before the end of the regulated time and not resumed within 24 hours, for all bets on this match, the outcome of which is not defined by the time of the stoppage, a return takes place. All bets the outcome of which is known at the time of stoppage of the match remain in force. In the case of Live bets, if the match is interrupted, the calculation takes place only on the rates, the outcome of which is determined at the moment, all other bets are returned.
  4. In the event of carrying over the start time of the match for more than 24 hours, all bets on this match shall be returned, otherwise, bets remain in force.
  5. The results on the rates for the second half and for the 4th quarter are added together, excluding overtime.
  6. If as a result of the match the total number of points is equal to the total of the rate, the rate shall be returned. Similarly, for totals of quarter/half match, individual totals of teams and players (including bets on more/fewer rebounds, assists, fouls, block shots, steals, made by the team or a player), as well as for the betting odds of the match/halves/quarters, the comparison of statistics of players and other positions where the options of the exact value of handicaps/totals are not taken into account.
  7. In the case of betting on the statistics of players (more / fewer rebounds, assists, fouls, block shots, grasp changes) if the indicated player has not participated in the match, a refund takes place. In case of comparing of statistics of players (which player will score more rebounds/assists/fouls/block shots/grasp changes) if one of the participants indicated on this position has not participated in the match, at the rate for this position a return takes place.
  8. Betting on the total of players/comparison of statistics of players are taken into account including the overtimes unless otherwise is indicated.
  9. When playing “Home-Away” only the games listed in that day’s line are taken into account. In the event of carrying over or cancellation of one or more of the matches listed in the line, the rates on the game, “Home-Away” shall be returned.
  10. If, according to the tournament rules, the tied game doesn’t extend to overtime, the bets on the winner are counted with an odd of 1 (in the event of a drawn outcome not having been suggested), whereas all the other bets (odds, totals, etc.) are counted according to the factual score of the match.
  11. If the tournament rules allow overtime for determining the winner of the pair in case of a draw, e.g. in two-legged-ties, all bets are counted taking into consideration the main time.
  12. For bets on Basketball the following positions are suggested:
    • Winner - here you predict the outcome of the match. If there are options “Team 1″, “Team 2″ and “A draw” in the position, bets are accepted based on the regular match time, excluding overtime, in other cases – taking into account overtime.
    • Total - if as a result of the match the total number of scored points is equal to the total of the rate, the rate is returned. Similarly, for the individual Total of the team or the player.
    • Handicap - in case of a tie taking into account the Handicap, a return takes place (regardless of the period for which the match is suggested to bet). Similarly, for the comparison of statistics of players (points/fouls/block shots/rebounds/assists and other parameters).
    • Will there be overtime in the match? - if the match was interrupted in the overtime, the rates for this position shall remain in force.
    • An Individual total specified Team - here you predict whether the number of points scored by this Team will be more or less than the specified parameter. If the total number of points scored is equal to the total of the rate, a return takes place.
    • In which half more points will be scored? - the overtime is not taken into account for the scoring of the 2nd half of the match. According to the regulations, the whole regular time of the match must be played in full.
    • In which quarter more points will be scored? - to calculate the rates, all four quarters of the match should be fully played. When calculating the rate, overtime is not taken into account.
    • What difference will a victory be scored in the match with? - if the match is stopped and not completed within 24 hours, a return takes place on the rates for this position.
    • Total even/ odd - here you predict whether the total of the match / of the relevant period (half of the match / a quarter of the match/ or the whole match) will be even or odd.
    • More / fewer rebounds (assists/blocks) specified Team - here you predict whether the number of rebounds (assists/blocks) made by the players of the respective teams are more or less than the specified parameter. Refusal to participate in the match/disqualification/injury of the individual players does not affect the calculation of rates in the given position. Unless otherwise specified, the rates for this position are accepted taking into account the overtimes.
    • More / less rebounds (assists / blocks / grasp changes / points / block shots) made by the given player - here you predict the number of rebounds (assists / blocks / grasp changes / points / block shots) made by the appropriate player. The abbreviated name of the team is shown next to the player strictly for informational purposes. Any inaccuracies or errors in the abbreviated name of the player do not affect the calculation of rates, the rates remain in effect. If the specified player did not participate in the match, a return takes place. Unless otherwise specified, the rates for this position are accepted taking into account the overtimes.
    • Which team will score more rebounds (grasp changes/blocks)? - if the match of one of the teams is carried over / interrupted and not completed within 24 hours, a return takes place on these rates. A comparison is carried out only on matches specified in the line of the tournament. The rates for this position are accepted taking into account the overtimes. If players have scored the same number of rebounds (assists/blocks/grasp changes/points/block shots), all bets on that position are returned. The rate for this position is accepted taking into account the overtimes unless otherwise is indicated.
    • Who will score 10 points in the match (in the indicated quarter / in the indicated half of this match)? - here you predict which of the teams will be the first to score 10 (20) points in this range of the match (in the match / in the quarter / in the half). For the quarters of the match, the overtime is not taken into account. If in the indicated range of the match the specified number of points was not scored, a return takes place for all bets on that position.
    • The winner of a group (conference/division) - to calculate the rates for this position all the matches of the group (conference/division) should be played. Otherwise, the rates for this position shall be returned. Exceptions are betting on a team that, for any possible outcome of unplayed matches (including the optimal outcome for the given team) does not even have a theoretical chance of winning in the group, such bets are considered lost by a customer.
    • The winner of the Playoff series (Best-of-3 / Best-of-5/Best-of-7) - if the number of matches necessary to win is not played according to the regulations, a return takes place for all bets on this position.
    • The winner of the tournament - if more than one team is recognized as the winner of the tournament, the odds on this team are divided by the number of winners.
    • The first removal of the match - only removals as a result of 5 or 6 (depending on the regulations of the respective championship) fouls, scored by one player in the match are taken into account. Removals as a result of technical and non-sporting fouls are not taken into account.
    • Progressing to the next round - the rate is calculated by the result, determined directly after the last match of the given series of playoffs of the indicated round, regardless of the subsequent judicial/disciplinary decisions. If any of these indicated teams were unable to participate in this round because of any reason (including disqualification, refusal to participate, etc.), the opponent of this team is accounted for the victory in the series and pass. All rates remain valid.
    • Which team will score the first points in the match (quarter/half)? - here you predict which team will score the first points in the indicated range of the match.
    • Which team will score the last points of the match (quarter/half)? - here you predict which team will score the last points in the range of the match. If the match (indicated quarter/half) is interrupted and not completed within 24 hours, a return takes place at such rates.
    • Will the first points in the match be scored with the help of 3-point shots, 2-point shots and penalty shots? - only the shots officially counted by the referee are taken into account.
    • In this given type of sport, other outcomes can be offered apart from that mentioned above.
  13. Pre-Game Bets, Including Game Props All pre-game bets include overtime unless otherwise stated.
  14. Player Statistics/Match-Ups/Performances Betting is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, fouls free throws etc. Push rules may apply. Relevant players must be dressed and see court-time for bets to stand/have actionor if the indicated player does not participate at all in the match, all bets are void/returned Overtime counts for any player props unless specified otherwise. Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules may apply. Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
  15. Wire-To-Wire This market is betting on will a team be leading the game at the end of each of all of the quarters. Bets on a named team will be lost if they are not leading outright at end of all quarters. Where offered, “Any Other Result” will be the winning selection in this market if scores are tied or different teams are leading at the end of any quarter.
  16. In-Play/Live Game Bets If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to stand/have action.
  17. In-Play/Live Half Bets The first half must be completed for first half bets to stand/have action. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
  18. In-Play/Live (4th) Quarter Bets The quarter must be completed for bets to stand/have action, unless settlement of bets is already determined.
  19. NBA Futures/Tournament Props:
    • Regular Season Wins/Match-Ups - team must complete all scheduled regular season games for bets to have action unless the remaining games during the course of the season do not affect the result. To Win Division - NBA tie-break rules apply.
    • To Win Conference - the team that progresses to the NBA Championship will be deemed the winner of the conference. *Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, e.g. NBA, FIBA.
    • Outright, Division, Conference and Regional Betting - all bets stand regardless of team relocation, team name change or season length.
    • Series Betting - bets are settled according to the official result.