Electronic Sports

General Esports Rules

  1. Bets are accepted considering the extra rounds, if not stated otherwise. Bets are calculated with an odd of 1 in case of a draw.
  2. If for any reason a participant refrains from continuing the play or is disqualified, all bets made on him are considered lost. If the refusal (disqualification) occurs prior to the match start or if a technical defeat is assigned in the 1st half, the victory odd is accepted as 1.
  3. Bets are calculated with 1 odd if the game is postponed for more than 24 hours.
  4. In case the match is stopped by the referee to be replayed afterwards, the results of the interrupted match are not taken into account.
  5. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.
  6. An un-played or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time. Bets will be void if the fixture is listed incorrectly. In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand..
  7. To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progresses to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
  8. If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes. If a match or map is replayed due to a disconnection/interruption in service, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity. If a player/team is given a walkover on at least one map before the match starts, all bets will be void. If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.
  9. An advantage of 1 Map/Game for the team from the upper bracket If one of the teams in the final has an advantage of 1 map/game. In this case, the first map/game played will be map/game 2. All bets on map/game 1 will be void. All bets on the Match will stand.
  10. Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  11. To Win At Least One Map In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  12. Battle Royale - Battle Royale is a match format. A match on a specific map is played until the last remaining survivor in a single, doubles, or team game.

StarCraft II

  1. Map Betting. In the event of a draw To Win Map market will be voided.
  2. Winning Race / Winning Player Nation In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

Counter Strike 2

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

  1. Round Betting Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
  2. Round Victory Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
  3. Map Betting Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 6 additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full 6 rounds (can end 16:12, 16:13, 16:14). In case of a draw (15-15), 6 additional rounds are assigned.If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".
  4. Map Correct Score This is the correct score applying to either team
  5. Bomb Markets Will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes.
  6. Pistol Rounds Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  7. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.
  8. Map Winner 3-way Pick the winner, loser, or draw for a specific map
  9. Tournament Specials (including Team and Player Specials) Will be settled based on the final specified tournament results. For map based specials, all maps denoted in the official map rotation count towards settlement whether they are played or not.
  10. HLTV Specials Will be settled on the official result provided by HLTV.
  11. Clutches Specifically for any Clutch market, a Clutch is defined as a team having one player alive in the round versus any number of players alive on the opposing team, and then killing the remaining players and winning the round, for settlement purposes.

League of Legends (LOL)

  1. Map Betting In the event of a draw, To Win Map market will be voided.
  2. First Blood markets Only kills by the opposition team / player will count.
  3. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
  4. Monster markets Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.
  5. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.
  6. Player Specials Bets on any player not taking part in the tournament will be void.
  7. Champion Specials All available Champions count for settlement purposes whether they are picked ornot.
  8. Team Specials Will be settled on the official match scoreboards at the end of the tournament.
  9. Tournament Specials Will be settled on the official match scoreboards at the end of the tournament.
  10. Player of the Tournament / Tournament MVP Settlement will be based on the announcement by the official tournament organisers/publishers

DOTA2

  1. Map Betting In the event of a draw, To Win Map market will be voided.
  2. First Blood markets Only kills by the opposition team / player will count.
  3. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
  4. Creep markets Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
  5. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Barracks destroyed will be settled on the minimum number of Towers and Barracks necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Barrack. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on ‘Time of First’ will be settled as ‘Not Before’.If a player leaves the game during the first 10 minutes due to a connection failure or refuses to participate and cannot continue participating and has not been replaced by another player until the end of the game on the map, all bets on that map are cancelled. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of the game on the map, bets are considered valid and are calculated based on the official results of the game.
  6. Duration Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, Will be settled based on the official scoreboard, broadcast or game API.
  7. Total Kills Over or under a certain total kill count for a map. Whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
  8. First to Reach Which team reaches a certain number of kills first (e.g. 10 kills).
  9. Kill Handicap Which team has more kills after considering a handicap.
  10. Total Towers Over or under a certain total destroyed towers for a map. Whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
  11. Megacreeps Whether all Dark or Light barracks are destroyed, and this event is announced in game.
  12. Rampage Whether at least one player, from any of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
  13. Ultra kill Whether at least one player, from any of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
  14. Godlike Whether at least one player, from any of the teams, has scored 10 or more kills without dying, and this event is announced in game.
  15. Player Specials If a player does not complete at least one map at the specified event, all bets are void.
  16. Tournament Specials Will be settled on the official match scoreboards at the end of the tournament.
  17. Team Specials Will be settled on the official match scoreboards at the end of the tournament.
  18. Compendium Specials All markets will be settled in accordance with the official Compendium results.

HearthStone

  1. Match Up Winner Winner will be a team who wins more Maps in “Best of N” series.
  2. Match Up Handicap Map/Maps advantage for one of the teams.
  3. Map Winner Map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons and Minions in attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.

Call of Duty

  1. Match Up Winner Team to win more maps out of Best of # series is the match up winner.
  2. Match Up Handicap Map/Maps advantage for one of the teams.
  3. Map Winner Map is won by eliminating the entire army of the opposing team.
  4. Hardpoint Settlement of the handicap market is based on the final points score at the end of the specified map. Settlement of, Leader after Hardpoint ‘x’ is based on the team with the higher points score after the specified Hardpoint number.
  5. Search and Destroy Settlement of the handicap is based on the final round score of the specified map.
  6. Capture the Flag Settlement of the handicap market is based on the total flags captured at the end of the specified map.
  7. Gridiron/Uplink/Blitz Settlement of the handicap market is based on the score at the end of the specified map.
  8. Domination Settlement of 1st Half markets is based on the 1st half/round of the map. Settlement of the handicap market is based on the final points score at the end of the specified map.
  9. Correct Map Score The Final outcome (Map) of a match.
  10. Total Maps (O/U) The number of Maps that a match produces is higher or lower than the actual number.
  11. To Win at Least 1 Map Chosen team to win at least 1 Map in the match.
  12. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.

Rocket League

Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with a sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).

  1. Match up winner 2-way Settled after the end of the game (OT included).
  2. Match up handicaps Goal/goals advantage to one of the teams.
  3. Total Goals (O/U) The number of goals scored by both teams combined.

King of Glory

If a Map starts with fewer than 10 competitors, all bets on the Map will be void.If a player leaves the game during the first 10 minutes due to a connection failure or refuses to participate and cannot continue participating and has not been replaced by another player until the end of the game on the map, all bets on that map are cancelled. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of the game on the map, bets are considered valid and are calculated based on the official results of the game.If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets will be settled according to the official result.

Otherwise General rules apply.

Overwatch 2

  1. Map Winner Overwatch features several different maps, each supports a particular game mode. A map will end when one team has completed the map specific objective.
    • Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Escort- The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the time bank. The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Hybrid- Is the combination of Assault and Escort, where the attacking team has to first take control of control point and then escort the payload to the finish line. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Control- A best of rounds series (usually best of five), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, one round is played on a section. Sections cycle after each round. After winning three out of five rounds a team is considered to be the Map Winner.
    • Push- two teams fight for control of a robot, which can move a barricade for each team. When controlled by one team, the robot will move in the direction of the enemy spawn along a set track. If the robot reaches the location of the controlling team's barricade, it will slowly push it along the track. The objective is to push the robot and barricade as far as possible, and pushing it all the way to the end grants an instant victory. If time runs out, the team with the best maximum distance pushed wins. (In other words, the team that got their barricade closest to the enemy spawn.)
  2. Team to Win the Next Round Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.
  3. Match Up Winner Team to win more maps out of Best of # series is the match up winner.
  4. Match Up Handicap Map/Maps advantage for one of the teams. 
  5. To Win at Least 1 Map Chosen team to win at least 1 Map in the match.
  6. Outright The winner of an entire league or tournament.

Rainbow 6

Victory is achieved by winning at least 7 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organizers can appoint additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).

  1. Match Up Winner Winner will be a team who wins more Maps in Best of # series
  2. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.

Valorant

  1. Round Victory Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
  2. Map Betting Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 4 additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14 etc). In case of a draw (14-14), 4 additional rounds are assigned.If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".

World of Warcraft

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.

Age of Empires

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.

Apex Legends

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.
  2. Battle Royale Apex Legends matches take place in the Battle Royale mode.This is a match format. A match on a specific map is played until the last remaining survivor in a single, doubles, or team game.

Arena of Valor

If a Map starts with fewer than 10 competitors, all bets on the Map will be voidIf a player leaves the game during the first 10 minutes due to a connection failure or refuses to participate and cannot continue participating and has not been replaced by another player until the end of the game on the map, all bets on that map are cancelled. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of the game on the map, bets are considered valid and are calculated based on the official results of the game.If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.

  1. Match Winner Team to win more games out of Best of # series is the match up winner.
  2. Creep markets Will be settled based on the official scoreboard, broadcast or game API.

Artifact

  1. Match Winner Team to win more games out of Best of # series is the match up winner.

Brawl Stars

  1. Match Winner Team to win more games out of Best of # series is the match up winner.

PlayerUnknown's Battlegrounds (PUBG)

The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.

  1. Match format PUBG matches take place in the Battle Royale mode.
  2. Head to Head (H2H) This Prediction wins if the specified player, pair of players, or team (four players) ranks higher than the others upon completion of the match.
  3. H2H by points Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.

PlayerUnknown's Battlegrounds (PUBG ) Mobile

The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.

  1. Match format PUBG Mobile matches take place in the Battle Royale mode.
  2. Head to Head (H2H) This Prediction wins if the specified player, pair of players, or team (four players) ranks higher than the others upon completion of the match.
  3. H2H by points Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.

Deadlock

  1. Match Winner Team to win more games out of Best of # series is the match up winner.
  2. Game Betting The first team to destroy the enemy Patron is declared the winner regardless of the current Frag score.
  3. Duration Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, Will be settled based on the official scoreboard, broadcast or game API.
  4. Total Kills Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
  5. Kill Handicap Which team has more kills after considering a handicap.
  6. Total Towers Over or under a certain total destroyed towers for a map. whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
  7. Who will destroy the first Guardian are settled based on the first Guardian destroyed. For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep.
  8. Who will destroy the first Walker are settled based on the first Walker destroyed. For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep
  9. Who will destroy the first Shrine are settled based on the first Shrine destroyed. For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep
  10. First Mid Boss Kill The winner will be the team that kills the Mid Boss first.
  11. Rejuvenator The Rejuvenator is a large, green crystal that spawns after the Mid Boss is slain. After initially spawning it floats down. Once it touches the ground it can be picked up by smashing it with a Heavy Melee attack. Any player can do this regardless of which team has killed the Mid-Boss. Meaning that it can also be stolen. Once acquired the team gains the Rejuvenation Credit buff.
  12. Both teams will kill the Mid Boss Options "Yes" and "No". Option "Yes" will win if both teams kill the Mid Boss at least once in said game.
  13. Kill markets Frags are settled based on the number of heroes killed. Creep kills and hero kills by creeps do not count towards the current match score.

Clash of Clans

  1. Match Winner Team to win more games out of Best of # series is the match up winner.

Clash Royale

  1. Match Winner Team to win more games out of Best of # series is the match up winner.

Cross Fire

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.
  2. Map Winner Victory is achieved by winning at least 10 rounds (or in accordance with the tournament regulations). In a tied map situation where rounds are 9-9, the Overtime Victory is awarded to the first team to reach 13 rounds. (13-9, 13-10, 13-11)

Cross Fire HD league

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.
  2. Map Betting Victory is achieved by winning at least 9 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when rounds are 8-8, Victory in overtime is awarded to the team that has achieved a lead of two clear rounds (10-8 10-9) in the event of a continuation overtime until (10-10). Victory in overtime is awarded to the first team to score 11 points.

CrossFire Mobile

  1. Match Winner Team to win more maps out of Best of # series is the match up winner.
  2. Map Betting Victory is achieved by winning at least 10 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 9-9, the Victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (11-9 12-10) in case of continuation of overtime until (12-12). Victory in overtime is awarded to the team that reaches the first score of 13.

Fortnite

The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results, the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event. Fortnite matches take place in the Battle Royale mode. Battle Royale is a match format. A match on a specific map is played until the last remaining survivor in a single, doubles, or team game.

Free Fire

The standings will be determined according to the official tournament ranking whenever possible. If the tournament does not make clear what it considers to be the final results the following formula will be used: Bets on an individual round will be determined based on the team or competitor that lasted longest. Bets on a day of play will be determined based on the total points (placement points + kill points) gained on that day by the team or competitors in question. Bets on the winner of an event will be determined based on the total points (placement points + kill points) gained by each team over the course of the event.Free Fire matches take place in the Battle Royale mode.

Gwent

1 Match Winner Team to win more games out of Best of # series is the match up winner.

Gears of War

1 Match Winner Team to win more games out of Best of # series is the match up winner.

Halo

  1. Match Winner Team to win more games out of Best of # series is the match up winner. Unless otherwise specified in the Handbook, all HCS Games will be played using the in-game“Ranked” settings for all 4v4 game modes.
  2. Team Slayer Reach fifty (50) points before the enemy Team; or have more points than their opponent at the expiration of the game clock.
  3. Capture the Flag To satisfy the Game Win Condition for Capture the Flag, Teams must: Attain five (5) flag captures before the enemy Team scores five (5) flag captures; or have more flags captured than their opponent at the expiration of the game clock.
  4. Strongholds To satisfy the Game Win Condition for Strongholds, Teams must: Reach two hundred (250) points before the enemy Team.
  5. Oddball To satisfy the Game Win Condition for Oddball, Teams must: Reach 100 points before the enemy Team to win a Round; and, Win two Rounds before the enemy Team.
  6. King of the Hill To satisfy the Game Win Condition for Oddball, Teams must: Reach four (4) points to before the enemy Team to win the Game; or, Have more points than their opponent at the expiration of the game clock.

Heroes of Newerth

1 Match Winner Team to win more games out of Best of # series is the match up winner.

League of Legends: Wild Rift

  1. Match Winner Team to win more games out of Best of # series is the match up winner.
  2. Creep markets Will be settled based on the official scoreboard, broadcast or game API.
  3. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or not . In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.
  4. Monster markets Will be settled based on the official scoreboard, broadcast or game API.
  5. Map Betting In the event of a draw, To Win Map market will be voided.
  6. First Blood markets Only kills by the opposition team / player will count.

World of Tanks

  1. Match Winner Team to win more games out of Best of # series is the match up winner.
  2. Match format two teams, 3vs3
  3. Mode Defence/attack
  4. If all tanks of one team are destroyed before the end of the round, the remaining team is considered the winner,
  5. If the base is captured before the end of the round, the assaulting team is considered the winner
  6. If the round ends and the events specified in Clause 1 and 2 of these Terms and Conditions have not occurred, the defending team is considered the winner. If a match does not take place or cannot be completed, all bets will be void.

Mobile Legends

  1. Match Winner Team to win more games out of Best of # series is the match up winner.
  2. Creep markets Will be settled based on the official scoreboard, broadcast or game API.
  3. Duration Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, Will be settled based on the official scoreboard, broadcast or game API.
  4. Total Kills Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
  5. First to Reach Which team reaches a certain number of kills first (e.g. 10 kills).
  6. Kill Handicap Which team has more kills after considering a handicap.
  7. Total Towers Over or under a certain total destroyed towers for a map. Whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
  8. First Blood markets Only kills by the opposition team / player will count.
  9. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
  10. Monster markets Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.
  11. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.