Electronic Sports

General Esports Rules

  1. Bets are accepted considering the extra rounds, if not stated otherwise. Bets are calculated with an odd of 1 in case of a draw.
  2. If for any reason a participant refrains from continuing the play or is disqualified, all bets made on him are considered lost. If the refusal (disqualification) occurs prior to the match start or if a technical defeat is assigned in the 1st half, the victory odd is accepted as 1.
  3. Bets are calculated with 1 odd if the game is postponed for more than 24 hours.
  4. In case the match is stopped by the referee to be replayed afterwards, the results of the interrupted match are not taken into account.
  5. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to Rule 4 (Deduction).
  6. An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time. Bets will be void if the fixture is listed incorrectly. In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
  7. To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progresses to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
  8. If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity. If a player/team is given a walkover on at least one map before the match starts, all bets will be void. If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
  9. Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  10. To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II

  1. Map Betting. In the event of a draw To Win Map market will be voided.

Counter Strike 2

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

  1. Round Betting Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
  2. Round Victory Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
  3. Map Betting Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 6 additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full 6 rounds (can end 16:12, 16:13, 16:14). In case of a draw (15-15), 6 additional rounds are assigned.If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".
  4. Map Correct Score This is the correct score applying to either team
  5. Bomb Markets Will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes.
  6. Pistol Rounds Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  7. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.

League of Legends (LOL)

  1. Map Betting In the event of a draw, To Win Map market will be voided.
  2. First Blood markets Only kills by the opposition team / player will count.
  3. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
  4. Monster markets Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.
  5. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.

DOTA2

  1. Map Betting In the event of a draw, To Win Map market will be voided.
  2. First Blood markets Only kills by the opposition team / player will count.
  3. Kill markets Will be settled based on the official scoreboard, broadcast or game API.
  4. Creep markets Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
  5. Building markets For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Barracks destroyed will be settled on the minimum number of Towers and Barracks necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Barrack. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on ‘Time of First’ will be settled as ‘Not Before’.If a player leaves the game during the first 10 minutes due to a connection failure or refuses to participate and cannot continue participating and has not been replaced by another player until the end of the game on the map, all bets on that map are cancelled. If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of the game on the map, bets are considered valid and are calculated based on the official results of the game.

HearthStone

  1. Match Up Winner Winner will be a team who wins more Maps in “Best of N” series.
  2. Match Up Handicap Map/Maps advantage for one of the teams.
  3. Map Winner Map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons and Minions in attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.

Call of Duty

  1. Match Up Winner Team to win more maps out of Best of # series is the match up winner.
  2. Match Up Handicap Map/Maps advantage for one of the teams.
  3. Map Winner Map is won by eliminating the entire army of the opposing team.
  4. Hardpoint Settlement of the handicap market is based on the final points score at the end of the specified map. Settlement of, Leader after Hardpoint ‘x’ is based on the team with the higher points score after the specified Hardpoint number.
  5. Search and Destroy Settlement of the handicap is based on the final round score of the specified map.
  6. Capture the Flag Settlement of the handicap market is based on the total flags captured at the end of the specified map.
  7. Gridiron/Uplink/Blitz Settlement of the handicap market is based on the score at the end of the specified map.
  8. Domination Settlement of 1st Half markets is based on the 1st half/round of the map. Settlement of the handicap market is based on the final points score at the end of the specified map.
  9. Correct Map Score The Final outcome (Map) of a match.
  10. Total Maps (O/U) The number of Maps that a match produces is higher or lower than the actual number.
  11. To Win at Least 1 Map Chosen team to win at least 1 Map in the match.
  12. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.

Rocket League

Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with a sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).

  1. Match up winner 2-way Settled after the end of the game (OT included).
  2. Match up handicaps Goal/goals advantage to one of the teams.
  3. Total Goals (O/U) The number of goals scored by both teams combined.

Overwatch 2

  1. Map Winner Overwatch features several different maps, each supports a particular game mode. A map will end when one team has completed the map specific objective.
    • Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Escort- The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the time bank. The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Hybrid- Is the combination of Assault and Escort, where the attacking team has to first take control of control point and then escort the payload to the finish line. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
    • Control- A best of rounds series (usually best of five), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, one round is played on a section. Sections cycle after each round. After winning three out of five rounds a team is considered to be the Map Winner.
    • Push- two teams fight for control of a robot, which can move a barricade for each team. When controlled by one team, the robot will move in the direction of the enemy spawn along a set track. If the robot reaches the location of the controlling team's barricade, it will slowly push it along the track. The objective is to push the robot and barricade as far as possible, and pushing it all the way to the end grants an instant victory. If time runs out, the team with the best maximum distance pushed wins. (In other words, the team that got their barricade closest to the enemy spawn.)
  2. Team to Win the Next Round Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.
  3. Match Up Winner Team to win more maps out of Best of # series is the match up winner.
  4. Match Up Handicap Map/Maps advantage for one of the teams. 
  5. To Win at Least 1 Map Chosen team to win at least 1 Map in the match.
  6. Outright The winner of an entire league or tournament.

Rainbow 6

Victory is achieved by winning at least 7 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organizers can appoint additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).

  1. Match Up Winner Winner will be a team who wins more Maps in Best of # series
  2. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map.

Valorant

  1. Round Victory Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.
  2. Map Betting Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 4 additional rounds, so-called "overtime" (OT). The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14 etc). In case of a draw (14-14), 4 additional rounds are assigned.If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".